amfere.blogg.se

Best deck for arena 6
Best deck for arena 6












A popular choice for this arena is a slightly upgraded version of the Giant+Balloon ground+air punch that we talked about for Arena 2: Bone Pit. We're getting into the area of some serious play here in Spell Valley, so get ready because the possible deck combinations that you'll be facing will only increase. Arena 5: Spell Valleyĭeck: Giant, Balloon, Barbarians, Musketeers, Minions, Fire Spirits, Zap, Arrows/Fireball If you go with Tesla instead, be sure to put it near the bridge opposite from the one you are mainly using so you can bait your opponent into it more easily. That's what the Arrows card is for, after all. Only in emergencies should you use it on one of your opponent's troops since it's a bit on the pricey side. If you choose to go the more offensive route and put Rocket in your deck, use it as a finisher for towers and such. The choice between Minion Horde and Barbarians or Rocket and Tesla is entirely dependent on if you would prefer to take a more offensive or defensive approach, respectively. Their range will also help them hit enemies' Hog Riders. Prince, Balloon, and Giant Skeleton are meant to be the main tower offense forces here, with Spear Goblins, Baby Dragon, and Arrows handling most of the enemy's troops. This is a solid and relatively easy to acquire deck for P.E.K.K.A's Playhouse. In Arena 4, it is important to have some defensive measures in place due to the prominence of Hog Rider, a troop that will jump over the center river and go straight for buildings. Arena 4: P.E.K.K.A's Playhouseĭeck: Spear Goblins, Baby Dragon, Minion Horde/Barbarians, Prince, Balloon, Giant Skeleton, Arrows, Rocket/Tesla

Best deck for arena 6 free#

If you wish to make the deck a bit more well-rounded against non-Barbarian threats, then feel free to swap out Goblins for Fireball or Arrows. Giant will lead the charge against enemy towers while Cannon should be placed to defend your own. Barbarians are susceptible to being swarmed and can't fight back against aerial troops, so the first six cards can be particularly effective against them by generating lots of troops. This deck can quickly overwhelm Barbarians with sheer numbers and advantage. As such, it might be better to go against the grain and try to counter Barbarians instead of using them. Arena 3: Barbarian Bowlĭeck: Goblin Hut, Tombstone, Witch, Minions, Spear Goblins, Goblins/Fireball/Arrows, Giant, CannonĪs the name "Barbarian Bowl" might imply, Barbarians and Barbarian Hut (which spawns Barbarians) are common cards here thanks to their well-rounded capabilities. It probably won't be a wrecking ball in Bone Pit, but it will still be decent. It's important to note that you may have a hard time getting your hands on Balloon if you're unlucky with your chest rewards, so don't be afraid to stick with the deck from Arena 1 for a bit as well or plug Prince in its place. Fireball and Arrow are there for enemy crowd control and supporting your troops. Baby Dragon, Musketeer, and Goblin Hut will help keep foes off of your tower destroyers, with Musketeer being particularly useful for combating opponents' Baby Dragons (an especially powerful card in the first few arenas). The main focus of this deck is relying on Giant and Balloon to deal massive damage to your opponents' towers, with the former leading the charge to sponge up hits for the latter.

best deck for arena 6

More players will also start to feature rare and epic cards in their decks, but the bright side is that so will you. In the Bone Pit you're going to be clashing with fewer newbies, so you'll have to be a tad more prepared. Arena 2: Bone Pitĭeck: Balloon/Prince, Giant, Baby Dragon, Musketeer, Goblin Hut, Bomber, Fireball, Arrow Fireball is good for clearing enemy advances, but Arrows will work just fine, too, if you prefer something with a bit lower Elixir cost.

best deck for arena 6

The strategy behind this deck is for the ranged attackers (Spear Goblins, Archers, Bomber, Baby Dragon) to defeat and/or weaken enemies before they can damage the Knight and Giant, who will be the main tower destroyers. Arena 1: Goblin Stadiumĭeck: Spear Goblins, Archers, Bomber, Baby Dragon, Musketeer, Knight, Giant, Arrows/Fireballīeing the first arena, Goblin Stadium is predictably simple to get through.

best deck for arena 6

To help you with this, we've compiled the best decks to use in each of Clash Royale's 11 arenas. That means that the deck that helped you tear through Arena 3: Barbarian Bowl may not get you very far in Arena 5: Spell Valley. Because each arena unlocks new cards to use, the strategies employed by players in these arenas will be different as well.












Best deck for arena 6